Sneasel (
)
Sneasel (maschio)
Sneasel (femmina)
Evoluzioni:
Sneasel
Weavile (Level Up w/ Razor Claw at Night)
Debolezze e resistenze:
Normale 100%;
Fuoco 200%;
Acqua 100%;
Elettro 100%;
Erba 100%;
Ghiaccio 50%;
Lotta 400%;
Veleno 100%;
Terra 100%;
Volante 100%;
Psico 0%;
Coleottero 200%;
Roccia 200%;
Spettro 50%;
Drago 100%;
Buio 50%;
Acciaio 200%
Felicità base: 35
Mosse apprese salendo di livello:
Livello 1->
(Normale) Scratch/Graffio PP 35 (-4 PV)
Livello 1->
(Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 1->
(Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
Livello 8->
(Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
Livello 10->
(Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
Livello 14->
(Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
Livello 21->
(Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 24->
(Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
Livello 28->
(Ghiaccio) Icy Wind/Ventogelato PP 15 (-6 PV) Effetto: Has a 100% of lowering both enemy Pokemon's Speed by one stage
Livello 35->
(Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit
Livello 38->
(Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party
Livello 42->
(Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage
Livello 49->
(Ghiaccio) Ice Shard/Geloscheggia PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
Mosse apprese usando TM e HM:
TM01->
(Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM04->
(Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
TM06->
(Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07->
(Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10->
(Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11->
(Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM12->
(Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
TM13->
(Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14->
(Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM17->
(Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18->
(Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21->
(Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Sneasel è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23->
(Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM27->
(Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Sneasel è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28->
(Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM30->
(Spettro) Shadow Ball/Pallaombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
TM31->
(Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32->
(Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM40->
(Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM41->
(Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
TM42->
(Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43->
(Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44->
(Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45->
(Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46->
(Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM49->
(Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
TM54->
(Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead
TM56->
(Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Sneasel) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM58->
(Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM63->
(Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items
TM65->
(Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
TM66->
(Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM72->
(Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn
TM75->
(Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
TM77->
(Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM78->
(Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM79->
(Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
TM81->
(Coleottero) X-Scissor/Forbice X PP 15 (-8 PV)
TM82->
(Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83->
(Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM84->
(Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
TM85->
(Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
TM87->
(Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90->
(Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM01->
(Normale) Cut/Taglio PP 30 (-5 PV)
HM03->
(Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM04->
(Normale) Strength/Forza PP 15 (-8 PV)
HM06->
(Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
Mosse apprese uscendo dall'uovo:
(Ghiaccio) Ice Punch/Gelopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze
(Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
(Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
(Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
(Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5
(Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
(Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
(Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
(Normale) Crush Claw/Tritartigli PP 10 (-8 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
(Buio) Punishment/Punizione PP 5 (-6 PV if the target has had no stat changes (power increases depending on the cumulative sum of the target's stat changes)) Effetto: Punishment's power increases depending on how many positive stat changes the target has had
(Ghiaccio) Ice Shard/Geloscheggia PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
(Normale) Double Hit/Doppio colpo PP 10 (-4 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit
Edited by Asteroide pagliaccio - 10/12/2012, 08:40