Il paradiso dei pokemon

Pokedex (01-151), Evoluzioni/Debolezze e Resistenze/Tecniche apprese per livello TM HM e uscendo dall'uovo

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Asteroide pagliaccio
view post Posted on 20/12/2011, 14:12 by: Asteroide pagliaccio     +1   -1
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Gyarados ( :Acqua: :Volante: )

:maschio: Gyarados (maschio)
:femmina: Gyarados (femmina)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 400%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
Livello 20-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
Livello 23-> :Drago: (Drago) Dragon Rage/Ira di drago PP 10 Effetto: Does exactly 40 damage
Livello 26-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 29-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly
Livello 32-> :Ghiaccio: (Ghiaccio) Ice Fang/Gelodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Freeze or causing the target to Flinch
Livello 35-> :Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV)
Livello 38-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
Livello 41-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)
Livello 44-> :Drago: (Drago) Dragon Dance/Drago danza PP 20 Effetto: Raises user's Attack and Speed by one stage
Livello 47-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam

Mosse apprese usando TM e HM:

TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Gyarados è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Gyarados è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV)
TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

Mosse apprese uscendo dall'uovo:

PREV-> :Normale: (Normale) Splash/Splash PP 40 Effetto: Does nothing
PREV-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV)
PREV-> :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low

Edited by Asteroide pagliaccio - 9/12/2012, 13:10
 
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