Il paradiso dei pokemon

Pokedex (01-151), Evoluzioni/Debolezze e Resistenze/Tecniche apprese per livello TM HM e uscendo dall'uovo

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Asteroide pagliaccio
view post Posted on 11/12/2011, 08:34 by: Asteroide pagliaccio     +1   -1
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Ho fiducia nel cuore delle carte


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Pinsir ( :Coleottero: )

:maschio: Pinsir (maschio)
:femmina: Pinsir (femmina)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 50%; :Volante: Volante 200%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Vicegrip/Presa PP 30 (-6 PV)
Livello 1-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
Livello 4-> :Normale: (Normale) Bind/Legatutto PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
Livello 8-> :Lotta: (Lotta) Seismic Toss/Movimento sismico PP 20 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level
Livello 13-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage
Livello 18-> :Lotta: (Lotta) Revenge/Vendetta PP 10 (-6 PV) Effetto: Revenge's power is increased if the user is damaged this turn
Livello 21-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
Livello 25-> :Lotta: (Lotta) Vital Throw/Vitaltiro PP 10 (-7 PV) Effetto: User attacks last. Ignores any Evasion or Accuracy modifiers and will never miss the target
Livello 30-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV)
Livello 35-> :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
Livello 38-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
Livello 42-> :Lotta: (Lotta) Submission/Sottomissione PP 25 (-8 PV) Effetto: The user takes 25% of the damage the attack does to the target
Livello 47-> :Normale: (Normale) Guillotine/Ghigliottina PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level
Livello 52-> :Lotta: (Lotta) Superpower/Troppo forte PP 5 (-12 PV) Effetto: After using Superpower, lowers user's Attack and Defense by one stage

Mosse apprese usando TM e HM:

TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM08-> :Lotta: (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Pinsir è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Pinsir è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM54-> :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead
TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Pinsir) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM81-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV)
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV)
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spaccaroccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

:Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
:Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
:Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
:Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
:Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead
:Normale: (Normale) Feint/Finto attacco PP 10 (-5 PV) Effetto: If the target is using Protect or Detect, Feint will still hit them. Otherwise, it does nothing
:Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage

Edited by Asteroide pagliaccio - 9/12/2012, 13:09
 
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