Il paradiso dei pokemon

Pokedex (01-151), Evoluzioni/Debolezze e Resistenze/Tecniche apprese per livello TM HM e uscendo dall'uovo

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Asteroide pagliaccio
view post Posted on 9/12/2011, 09:34 by: Asteroide pagliaccio     +1   -1
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Electabuzz ( :Elettro: )

:maschio: Electabuzz (maschio)
:femmina: Electabuzz (femmina)

Evoluzioni:

Electabuzz
Electivire (Trade while holding Electrizer)

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 50%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 1-> :Elettro: (Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze
Livello 1-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
Livello 7-> :Elettro: (Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze
Livello 10-> :Lotta: (Lotta) Low Kick/Calciobasso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Low Kick's power is higher depending on how heavy the target is
Livello 16-> :Normale: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
Livello 19-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
Livello 25-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
Livello 28-> :Elettro: (Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze
Livello 37-> :Elettro: (Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze
Livello 43-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
Livello 52-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
Livello 58-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny

Mosse apprese usando TM e HM:

TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM16-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Electabuzz è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Electabuzz è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Electabuzz) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

:Lotta: (Lotta) Karate Chop/Colpo karate PP 25 (-5 PV) Effetto: Has a high chance of a critical hit
:Fuoco: (Fuoco) Fire Punch/Fuoco pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn
:Ghiaccio: (Ghiaccio) Ice Punch/Gelo pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze
:Lotta: (Lotta) Rolling Kick/Calciorullo PP 15 (-6 PV) Effetto: Has 30% of causing the target to Flinch
:Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage
:Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages
:Lotta: (Lotta) Dynamicpunch/Dinamipugno PP 5 (-10 PV) Effetto: Has a 100% of making the target Confused
:Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit

Edited by Asteroide pagliaccio - 9/12/2012, 13:07
 
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