Exeggcute (
)
Exeggcute (maschio)
Exeggcute (femmina)
Evoluzioni:
Exeggcute
Exeggutor (Leaf Stone)
Debolezze e resistenze:
Normale 100%;
Fuoco 200%;
Acqua 50%;
Elettro 50%;
Erba 50%;
Ghiaccio 200%;
Lotta 50%;
Veleno 200%;
Terra 50%;
Volante 200%;
Psico 50%;
Coleottero 400%;
Roccia 100%;
Spettro 200%;
Drago 100%;
Buio 200%;
Acciaio 100%
Felicità base: 70
Mosse apprese salendo di livello:
Livello 1->
(Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
Livello 1->
(Normale) Barrage/Attacco pioggia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 1->
(Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns
Livello 7->
(Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
Livello 11->
(Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much
Livello 17->
(Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 19->
(Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze
Livello 21->
(Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison
Livello 23->
(Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep
Livello 27->
(Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
Livello 33->
(Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia
Livello 37->
(Normale) Natural Gift/Dononaturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
Livello 43->
(Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
Livello 47->
(Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
Mosse apprese usando TM e HM:
TM06->
(Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM09->
(Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
TM10->
(Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11->
(Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM16->
(Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
TM17->
(Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM19->
(Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
TM21->
(Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Exeggcute è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM22->
(Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
TM27->
(Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Exeggcute è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM29->
(Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM32->
(Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM33->
(Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
TM36->
(Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
TM42->
(Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43->
(Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44->
(Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45->
(Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46->
(Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM48->
(Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities
TM53->
(Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM58->
(Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM64->
(Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
TM70->
(Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM75->
(Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
TM77->
(Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM78->
(Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82->
(Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83->
(Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM85->
(Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
TM86->
(Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
TM87->
(Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90->
(Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
TM92->
(Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.)
HM04->
(Normale) Strength/Forza PP 15 (-8 PV)
Mosse apprese uscendo dall'uovo:
(Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
(Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
(Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
(Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
(Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
(Roccia) Ancientpower/Forza antica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
(Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain
(Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out
(Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns
(Erba) Leaf Storm/Verdebufera PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages
Edited by Asteroide pagliaccio - 9/12/2012, 12:54