Magnemite (
)
Magnemite (senza genere)
Evoluzioni:
Magnemite
Magneton al livello 30
Magnezone (Level Up at Mt. Coronet)
Debolezze e resistenze:
Normale 50%;
Fuoco 200%;
Acqua 100%;
Elettro 50%;
Erba 50%;
Ghiaccio 50%;
Lotta 200%;
Veleno 0%;
Terra 400%;
Volante 25%;
Psico 50%;
Coleottero 50%;
Roccia 50%;
Spettro 50%;
Drago 50%;
Buio 50%;
Acciaio 25%
Felicità base: 70
Mosse apprese salendo di livello:
Livello 1->
(Normale) Tackle/Azione PP 35 (-4 PV)
Livello 1->
(Acciaio) Metal Sound/Ferrostrido PP 40 Effetto: Lowers target's Special Defense by two stages
Livello 6->
(Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze
Livello 11->
(Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
Livello 14->
(Normale) Sonicboom/Sonicboom PP 20 (esattamente 20 danni) Effetto: Does exactly 20 damage
Livello 17->
(Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
Livello 22->
(Elettro) Spark/Scintilla PP 20 (-7 PV) Effetto: Has 30% of inflicting Paralyze
Livello 27->
(Normale) Lock-on/Localizza PP 5 Effetto: Gives the next attack the user uses perfect accuracy that can't be modified by any modifiers
Livello 30->
(Acciaio) Magnet Bomb/Bombagnete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
Livello 33->
(Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
Livello 38->
(Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze
Livello 43->
(Acciaio) Mirror Shot/Cristalcolpo PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage
Livello 46->
(Elettro) Magnet Rise/Magnetascesa PP 10 Effetto: Changes the user's Ability to Levitate
Livello 49->
(Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Magnemite e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Magnemite; -10 PV se la velocità del pokemon avversario è 4 volte quella di Magnemite; -15 PV se la velocità del pokemon avversario è 6 volte quella di Magnemite o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
Livello 54->
(Elettro) Zap Cannon/Falcecannone PP 5 (-12 PV) Effetto: Has 100% of inflicting Paralyze
Mosse apprese usando TM e HM:
TM06->
(Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10->
(Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11->
(Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM16->
(Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
TM17->
(Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18->
(Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21->
(Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Magnemite è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM24->
(Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25->
(Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM27->
(Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Magnemite è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM32->
(Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM33->
(Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
TM34->
(Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42->
(Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43->
(Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44->
(Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM57->
(Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
TM58->
(Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM64->
(Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
TM67->
(Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used
TM70->
(Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM73->
(Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
TM74->
(Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Magnemite e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Magnemite; -10 PV se la velocità del pokemon avversario è 4 volte quella di Magnemite; -15 PV se la velocità del pokemon avversario è 6 volte quella di Magnemite o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
TM77->
(Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM82->
(Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83->
(Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87->
(Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90->
(Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
TM91->
(Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
Edited by Asteroide pagliaccio - 9/12/2012, 12:38