Dusknoir (
)
Dusknoir (maschio)
Dusknoir (femmina)
Evoluzioni: nessuna
Debolezze e resistenze:
Normale 0%;
Fuoco 100%;
Acqua 100%;
Elettro 100%;
Erba 100%;
Ghiaccio 100%;
Lotta 0%;
Veleno 50%;
Terra 100%;
Volante 100%;
Psico 100%;
Coleottero 50%;
Roccia 100%;
Spettro 200%;
Drago 100%;
Buio 200%;
Acciaio 100%
Felicità base: 35
Mosse apprese salendo di livello:
Livello 1->
(Fuoco) Fire Punch/Fuocopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn
Livello 1->
(Ghiaccio) Ice Punch/Gelopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze
Livello 1->
(Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze
Livello 1->
(Normale) Bind/Legatutto PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
Livello 1->
(Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 1->
(Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
Livello 1->
(Spettro) Night Shade/Ombra notte PP 15 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level
Livello 1->
(Psico) Gravity/Gravità PP 5 Effetto: Allows Ground-type attacks to hit all Pokemon on the battlefield, regardless of their Ability or Type, for 5 turns
Livello 6->
(Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
Livello 9->
(Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
Livello 14->
(Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
Livello 17->
(Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused
Livello 22->
(Spettro) Shadow Sneak/Furtivombra PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
Livello 25->
(Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
Livello 30-> (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
Livello 33->
(Fuoco) Will-o-wisp/Fuocofatuo PP 15 Effetto: Inflicts Burn
Livello 37->
(Spettro) Shadow Punch/Pugnodombra PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
Livello 43->
(Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active
Livello 51->
(Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
Livello 61->
(Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out
Mosse apprese usando TM e HM:
TM01->
(Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM04->
(Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
TM06->
(Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10->
(Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11->
(Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM12->
(Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
TM13->
(Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14->
(Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM15->
(Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17->
(Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18->
(Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21->
(Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Dusknoir è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM26->
(Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27->
(Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Dusknoir è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM29->
(Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM30->
(Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
TM31->
(Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32->
(Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM39->
(Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM41->
(Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
TM42->
(Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43->
(Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44->
(Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45->
(Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46->
(Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM48->
(Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities
TM49->
(Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
TM52->
(Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM56->
(Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Dusknoir) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM57->
(Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
TM58->
(Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM61->
(Fuoco) Will-o-wisp/Fuocofatuo PP 15 Effetto: Inflicts Burn
TM63->
(Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items
TM66->
(Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM68->
(Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM70->
(Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM77->
(Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM78->
(Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM79->
(Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
TM80->
(Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82->
(Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83->
(Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM85->
(Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
TM87->
(Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90->
(Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
TM92->
(Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.)
HM04->
(Normale) Strength/Forza PP 15 (-8 PV)
HM06->
(Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
Mosse apprese uscendo dall'uovo:
Previous Evo Moves
(Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
(Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out
(Normale) Pain Split/Malcomune PP 20 Effetto: Adds the sum of the user and target's HP together, and then sets each of those Pokemon's HP to 50% of that sum
(Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages
(Psico) Imprison/Esclusiva PP 10 Effetto: Prevents any of your opponent's Pokemon from using any attack known by the user as long as the user remains in the battlefield
(Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0
(Spettro) Ominous Wind/Funestovento PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
Edited by Asteroide pagliaccio - 8/2/2014, 20:06