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Pokedex (01-151), Evoluzioni/Debolezze e Resistenze/Tecniche apprese per livello TM HM e uscendo dall'uovo

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view post Posted on 11/1/2011, 10:35     +1   -1
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Paras ( :Coleottero: :Erba: )

:maschio: Paras (maschio)
:femmina: Paras (femmina)

Evoluzioni:

Paras
Parasect al livello 24

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 400%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 200%; :Terra: Terra 25%; :Volante: Volante 400%; :Psico: Psico 100%; :Coleottero: Coleottero 200%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV)
Livello 6-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison
Livello 6-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze
Livello 11-> :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
Livello 17-> :Erba: (Erba) Spore/Spora PP 15 Effetto: Inflicts Sleep
Livello 22-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit
Livello 27-> :Normale: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage
Livello 33-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
Livello 38-> :Erba: (Erba) Aromatherapy/Aromaterapia PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party
Livello 43-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV)

Mosse apprese usando TM e HM:

TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Paras è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Paras è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM54-> :Normale: (Normale) False Swipe/Falso finale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM81-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV)
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

Mosse apprese uscendo dall'uovo:

:Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused
:Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
:Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
:Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
:Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
:Normale: (Normale) False Swipe/Falso finale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead
:Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
:Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage
:Acciaio: (Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage
:Veleno: (Veleno) Cross Poison/Veleno croce PP 20 (-7 PV) Effetto: Has a 10% of inflicting Poison. Has a high chance of a critical hit
:Coleottero: (Coleottero) Bug Bite/Coleomorso PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user

Edited by Asteroide pagliaccio - 9/12/2012, 12:14
 
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view post Posted on 14/1/2011, 17:13     +1   -1
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Parasect ( :Coleottero: :Erba: )

:maschio: Parasect (maschio)
:femmina: Parasect (femmina)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 400%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 200%; :Terra: Terra 25%; :Volante: Volante 400%; :Psico: Psico 100%; :Coleottero: Coleottero 200%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV)
Livello 1-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison
Livello 1-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze
Livello 1-> :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
Livello 1-> :Veleno: (Veleno) Cross Poison/Velenocroce PP 20 (-7 PV) Effetto: Has a 10% of inflicting Poison. Has a high chance of a critical hit
Livello 6-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison
Livello 6-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze
Livello 11-> :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
Livello 17-> :Erba: (Erba) Spore/Spora PP 15 Effetto: Inflicts Sleep
Livello 22-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit
Livello 30-> :Normale: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage
Livello 39-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
Livello 47-> :Erba: (Erba) Aromatherapy/Aromaterapia PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party
Livello 55-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV)

Mosse apprese usando TM e HM:

TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Parasect è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Parasect è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM54-> :Normale: (Normale) False Swipe/Falso finale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM81-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV)
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Ssotituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

Mosse apprese uscendo dall'uovo:

:Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused
:Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
:Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
:Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
:Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
:Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
:Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage
:Acciaio: (Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage
:Coleottero: (Coleottero) Bug Bite/Coleomorso PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user

Edited by Asteroide pagliaccio - 9/12/2012, 12:14
 
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view post Posted on 20/1/2011, 13:29     +1   -1
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Venonat ( :Coleottero: :Veleno: )

:maschio: Venonat (maschio)
:femmina: Venonat (femmina)

Evoluzioni:

Venonat
Venomoth al livello 31

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 25%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV)
Livello 1-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
Livello 1-> :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
Livello 5-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
Livello 11-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
Livello 13-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison
Livello 17-> :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
Livello 23-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze
Livello 25-> :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused
Livello 29-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep
Livello 35-> :Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused
Livello 37-> :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
Livello 41-> :Veleno: (Veleno) Poison Fang/Velenodenti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
Livello 47-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage

Mosse apprese usando TM e HM:

TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Venonat è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Venonat è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems

Mosse apprese uscendo dall'uovo:

:Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
:Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
:Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
:Normale: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon
:Normale: (Normale) Morning Sun/Mattindoro PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
:Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused
:Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed
:Coleottero: (Coleottero) Bug Bite/Coleomorso PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user

Edited by Asteroide pagliaccio - 9/12/2012, 12:15
 
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view post Posted on 21/1/2011, 14:58     +1   -1
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Venomoth ( :Coleottero: :Veleno: )

:maschio: Venomoth (maschio)
:femmina: Venomoth (femmina)

Evoluzioni:

Venonat
Venomoth al livello 31

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 25%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV)
Livello 1-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
Livello 1-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
Livello 1-> :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
Livello 1-> :Coleottero: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
Livello 5-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
Livello 11-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
Livello 13-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison
Livello 17-> :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
Livello 23-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze
Livello 25-> :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused
Livello 29-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep
Livello 31-> :Volante: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
Livello 37-> :Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused
Livello 41-> :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
Livello 47-> :Veleno: (Veleno) Poison Fang/Velenodenti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
Livello 55-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
Livello 59-> :Coleottero: (Coleottero) Bug Buzz/Ronzio PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage

Mosse apprese usando TM e HM:

TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Venomoth è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Venomoth è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities
TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM62-> :Coleottero: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

Mosse apprese uscendo dall'uovo:

:Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
:Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
:Normale: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon
:Normale: (Normale) Morning Sun/Mattindoro PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
:Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed
:Coleottero: (Coleottero) Bug Bite/Coleomorso PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user

Edited by Asteroide pagliaccio - 9/12/2012, 12:15
 
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view post Posted on 23/1/2011, 12:46     +1   -1
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Diglett ( :Terra: )

:maschio: Diglett (maschio)
:femmina: Diglett (femmina)

Evoluzioni:

Diglett
Dugtrio al livello 26

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 200%; :Elettro: Elettro 0%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV)
Livello 1-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage
Livello 4-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
Livello 7-> :Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
Livello 12-> :Terra: (Terra) Magnitude/Magnitudo PP 30 (-1 PV Magnitude 4 (5%); -3 PV Magnitude 5 (10%); -5 PV Magnitude 6 (20%); -7 PV Magnitude 7 (30%); -9 PV Magnitude 8 (20%); -11 PV Magnitude 9 (10%); -15 PV Magnitude 10 (5%))
Livello 15-> :Terra: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage
Livello 18-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
Livello 23-> :Buio: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack
Livello 26-> :Terra: (Terra) Earth Power/Geoforza PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
Livello 29-> :Terra: (Terra) Mud Bomb/Pantano bomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage
Livello 34-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit
Livello 37-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
Livello 40-> :Terra: (Terra) Fissure/Abisso PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level

Mosse apprese usando TM e HM:

TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Diglett è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Diglett è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

Mosse apprese uscendo dall'uovo:

:Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
:Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
:Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
:Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
:Roccia: (Roccia) Ancientpower/Forza antica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
:Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party
:Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns
:Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
:Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage

Edited by Asteroide pagliaccio - 9/12/2012, 12:16
 
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view post Posted on 25/1/2011, 18:18     +1   -1
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Dugtrio ( :Terra: )

:maschio: Dugtrio (maschio)
:femmina: Dugtrio (femmina)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 200%; :Elettro: Elettro 0%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV)
Livello 1-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage
Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
Livello 1-> :Normale: (Normale) Tri Attack/Tripletta PP 10 (-8 PV) Effetto: Has 20% of inflicting either Burn, Freeze, or Paralyze
Livello 1-> :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
Livello 4-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
Livello 7-> :Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
Livello 12-> :Terra: (Terra) Magnitude/Magnitudo PP 30 (-1 PV Magnitude 4 (5%); -3 PV Magnitude 5 (10%); -5 PV Magnitude 6 (20%); -7 PV Magnitude 7 (30%); -9 PV Magnitude 8 (20%); -11 PV Magnitude 9 (10%); -15 PV Magnitude 10 (5%)) Effetto: Magnitude's power is randomly either 10, 30, 50, 70, 90, 110, or 150, depending on the Magnitude number shown (between 4 and 10)
Livello 15-> :Terra: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage
Livello 18-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
Livello 23-> :Buio: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack
Livello 26-> :Terra: (Terra) Sand Tomb/Sabbiotomba PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
Livello 28-> :Terra: (Terra) Earth Power/Geoforza PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
Livello 33-> :Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage
Livello 40-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit
Livello 45-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
Livello 50-> :Terra: (Terra) Fissure/Abisso PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level

Mosse apprese usando TM e HM:

TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Dugtrio è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Dugtrio è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM65-> :Spettro: (Spettro) Shadow Claw/Omrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM71-> :Roccia: (Roccia) Stone Edge/Pietra taglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
TM76-> :Roccia: (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

Mosse apprese uscendo dall'uovo:

:Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
:Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
:Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
:Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
:Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party
:Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns

Edited by Asteroide pagliaccio - 9/12/2012, 12:17
 
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view post Posted on 26/1/2011, 21:16     +1   -1
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Meowth ( :Normale: )

:maschio: Meowth (maschio)
:femmina: Meowth (femmina)

Evoluzioni:

Meowth
Persian al livello 28

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV)
Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
Livello 6-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
Livello 9-> :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
Livello 14-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 17-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
Livello 22-> :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
Livello 25-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
Livello 30-> :Normale: (Normale) Pay Day/Giorno paga PP 20 (-4 PV) Effetto: After the fight, the Trainer picks up (user's Level x # of times Pay Day was used x 2) Poke Dollars. Has no additional effect in player-vs.-player fights
Livello 33-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit
Livello 38-> :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages
Livello 41-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
Livello 46-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
Livello 49-> :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit

Mosse apprese usando TM e HM:

TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Meowth è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Meowth è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV)

Mosse apprese uscendo dall'uovo:

:Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
:Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
:Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
:Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5
:Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
:Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
:Normale: (Normale) Assist/Assistente PP 20 Effetto: Uses a random attack from a random Pokemon in your party
:Normale: (Normale) Odor Sleuth/Segugio PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
:Buio: (Buio) Punishment/Punizione PP 5 (-6 PV if the target has had no stat changes; (power increases depending on the cumulative sum of the target's stat changes)) Effetto: Punishment's power increases depending on how many positive stat changes the target has had
:Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used

Edited by Asteroide pagliaccio - 9/12/2012, 12:18
 
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view post Posted on 27/1/2011, 11:29     +1   -1
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Persian ( :Normale: )

:maschio: Persian (maschio)
:femmina: Persian (femmina)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV)
Livello 1-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
Livello 1-> :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
Livello 1-> :Buio: (Buio) Switcheroo/Rapidscambio PP 10 Effetto: Switches the user's Held Item, if any, and the target's Held Item, if any
Livello 6-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
Livello 9-> :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
Livello 14-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 17-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
Livello 22-> :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
Livello 25-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
Livello 32-> :Roccia: (Roccia) Power Gem/Gemmoforza PP 20 (-7 PV)
Livello 37-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit
Livello 44-> :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages
Livello 49-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
Livello 56-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
Livello 61-> :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit

Mosse apprese usando TM e HM:

TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Persian è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Persian è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM63-> :Buio: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items
TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV)

Mosse apprese uscendo dall'uovo:

PREV-> :Normale: (Normale) Pay Day/Giorno paga PP 20 (-4 PV) Effetto: After the fight, the Trainer picks up (user's Level x # of times Pay Day was used x 2) Poke Dollars. Has no additional effect in player-vs.-player fights
:Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
:Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
:Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
:Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5
:Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
:Normale: (Normale) Assist/Assistente PP 20 Effetto: Uses a random attack from a random Pokemon in your party
:Normale: (Normale) Odor Sleuth/Segugio PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
:Buio: (Buio) Punishment/Punizione PP 5 (-6 PV if the target has had no stat changes; (power increases depending on the cumulative sum of the target's stat changes)) Effetto: Punishment's power increases depending on how many positive stat changes the target has had
:Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used

Edited by Asteroide pagliaccio - 9/12/2012, 12:18
 
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view post Posted on 29/1/2011, 11:41     +1   -1
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Psyduck ( :Acqua: )

:maschio: Psyduck (maschio)
:femmina: Psyduck (femmina)

Evoluzioni:

Psyduck
Golduck al livello 33

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV)
Livello 1-> :Acqua: (Acqua) Water Sport/Doccia scudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield
Livello 5-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 9-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
Livello 14-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
Livello 18-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
Livello 22-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
Livello 27-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 31-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
Livello 35-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
Livello 40-> :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
Livello 44-> :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
Livello 48-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)

Mosse apprese usando TM e HM:

TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM04-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Psyduck è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Psyduck è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Psyduck) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

Mosse apprese uscendo dall'uovo:

:Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused
:Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
:Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
:Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused
:Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
:Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
:Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
:Psico: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out
:Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out
:Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison
:Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage

Edited by Asteroide pagliaccio - 9/12/2012, 12:19
 
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view post Posted on 30/1/2011, 09:52     +1   -1
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Golduck ( :Acqua: )

:maschio: Golduck (maschio)
:femmina: Golduck (femmina)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV)
Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 1-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
Livello 1-> :Acqua: (Acqua) Water Sport/Doccia scudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield
Livello 5-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 9-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
Livello 14-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
Livello 18-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
Livello 22-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
Livello 27-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 31-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
Livello 37-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
Livello 44-> :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
Livello 50-> :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
Livello 56-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)

Mosse apprese usando TM e HM:

TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM04-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Golduck è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM27-> :Acciaio: (Acciaio) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Golduck è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Golduck) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

:Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused
:Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
:Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused
:Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
:Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
:Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
:Psico: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out
:Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out
:Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison
:Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage

Edited by Asteroide pagliaccio - 9/12/2012, 12:20
 
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view post Posted on 3/2/2011, 14:09     +1   -1
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Mankey ( :Lotta: )

:maschio: Mankey (maschio)
:femmina: Mankey (femmina)

Evoluzioni:

Mankey
Primeape al livello 28

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 50%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV)
Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 1-> :Lotta: (Lotta) Low Kick/Calcio basso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Low Kick's power is higher depending on how heavy the target is
Livello 1-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
Livello 1-> :Normale: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
Livello 9-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 13-> :Lotta: (Lotta) Karate Chop/Colpo karate PP 25 (-5 PV) Effetto: Has a high chance of a critical hit
Livello 17-> :Lotta: (Lotta) Seismic Toss/Movimento sismico PP 20 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level
Livello 21-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
Livello 25-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
Livello 33-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
Livello 37-> :Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
Livello 41-> :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
Livello 45-> :Buio: (Buio) Punishment/Punizione PP 5 (60 if the target has had no stat changes; (power increases depending on the cumulative sum of the target's stat changes)) Effetto: Punishment's power increases depending on how many positive stat changes the target has had
Livello 49-> :Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage

Mosse apprese usando TM e HM:

TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM08-> :Lotta: (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Mankey è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Mankey è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages
TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Mankey) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

:Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
:Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage
:Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
:Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low
:Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
:Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party
:Normale: (Normale) Smellingsalt/Maniere forti PP 10 (-6 PV) Effetto: If the target is Paralyzed, Smellingsalt's damage is doubled and the target becomes cured of Paralyze
:Lotta: (Lotta) Revenge/Vendetta PP 10 (-6 PV) Effetto: Revenge's power is increased if the user is damaged this turn
:Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage

Edited by Asteroide pagliaccio - 9/12/2012, 12:20
 
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view post Posted on 4/2/2011, 10:59     +1   -1
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Primeape ( :Lotta: )

:maschio: Primeape (maschio)
:femmina: Primeape (femmina)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 50%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV)
Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 1-> :Lotta: (Lotta) Low Kick/Calcio basso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Low Kick's power is higher depending on how heavy the target is
Livello 1-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
Livello 1-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Primeape) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
Livello 9-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 13-> :Lotta: (Lotta) Karate Chop/Colpo karate PP 25 (-5 PV) Effetto: Has a high chance of a critical hit
Livello 17-> :Lotta: (Lotta) Seismic Toss/Movimento sismico PP 20 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level
Livello 21-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
Livello 25-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
Livello 28-> :Normale: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage
Livello 35-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
Livello 41-> :Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
Livello 47-> :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
Livello 53-> :Buio: (Buio) Punishment/Punizione PP 5 (-6 PV if the target has had no stat changes; (power increases depending on the cumulative sum of the target's stat changes)) Effetto: Punishment's power increases depending on how many positive stat changes the target has had
Livello 59-> :Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage

Mosse apprese usando TM e HM:

TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM08-> :Lotta: (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Primeape è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Primeape è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM39-> :Roccia: (Roccia) Rock Tomb/Roccio tomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages
TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Primeape) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM71-> :Roccia: (Roccia) Stone Edge/Pietra taglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

PREV-> :Normale: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
:Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
:Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage
:Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low
:Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
:Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party
:Normale: (Normale) Smellingsalt/Maniere forti PP 10 (-6 PV) Effetto: If the target is Paralyzed, Smellingsalt's damage is doubled and the target becomes cured of Paralyze
:Lotta: (Lotta) Revenge/Vendetta PP 10 (-6 PV) Effetto: Revenge's power is increased if the user is damaged this turn

Edited by Asteroide pagliaccio - 9/12/2012, 12:21
 
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view post Posted on 6/2/2011, 10:40     +1   -1
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Posts:
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Good Game:
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Growlithe ( :Fuoco: )

:maschio: Growlithe (maschio)
:femmina: Growlithe (femmina)

Evoluzioni:

Growlithe
Arcanine (Fire Stone)

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
Livello 1-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
Livello 6-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn
Livello 9-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 14-> :Normale: (Normale) Odor Sleuth/Segugio PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
Livello 17-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
Livello 20-> :Fuoco: (Fuoco) Flame Wheel/Ruotafuoco PP 25 (-6 PV) Effetto: Has 10% of inflicting Burn. Flame Wheel can be used even if the user is Frozen, and will cure the user of being Frozen
Livello 25-> :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low
Livello 28-> :Fuoco: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch
Livello 31-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
Livello 34-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
Livello 39-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
Livello 42-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
Livello 45-> :Fuoco: (Fuoco) Heat Wave/Onda calda PP 10 (-10 PV) Effetto: Has 10% of inflicting Burn
Livello 48-> :Fuoco: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit

Mosse apprese usando TM e HM:

TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Growlithe è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Growlithe è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

Mosse apprese uscendo dall'uovo:

:Normale: (Normale) Body Slam/Corpo scontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze
:Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
:Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target
:Fuoco: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
:Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
:Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
:Fuoco: (Fuoco) Heat Wave/Onda calda PP 10 (-10 PV) Effetto: Has 10% of inflicting Burn
:Normale: (Normale) Howl/Grido lotta PP 40 Effetto: Raises user's Attack by one stage
:Fuoco: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit

Edited by Asteroide pagliaccio - 9/12/2012, 12:21
 
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view post Posted on 8/2/2011, 12:51     +1   -1
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Arcanine ( :Fuoco: )

:maschio: Arcanine (maschio)
:femmina: Arcanine (femmina)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
Livello 1-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
Livello 1-> :Normale: (Normale) Odor Sleuth/Segugio PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
Livello 1-> :Elettro: (Elettro) Thunder Fang/Fulmindenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Paralyze or causing the target to Flinch
Livello 1-> :Fuoco: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch
Livello 39-> :Normale: (Normale) Extremespeed/Extra rapido PP 5 (-8 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed

Mosse apprese usando TM e HM:

TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Arcanine è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Arcanine è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM59-> :Drago: (Drago) Dragon Pulse/Drago pulsar PP 10 (-9 PV)
TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

PREV-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn
PREV-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
PREV-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
PREV-> :Fuoco: (Fuoco) Flame Wheel/Ruotafuoco PP 25 (-6 PV) Effetto: Has 10% of inflicting Burn. Flame Wheel can be used even if the user is Frozen, and will cure the user of being Frozen
PREV-> :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low
PREV-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
PREV-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
PREV-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
PREV-> :Fuoco: (Fuoco) Heat Wave/Onda calda PP 10 (-10 PV) Effetto: Has 10% of inflicting Burn
PREV-> :Fuoco: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit
:Normale: (Normale) Body Slam/Corpo scontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze
:Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
:Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target
:Fuoco: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
:Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
:Normale: (Normale) Howl/Grido lotta PP 40 Effetto: Raises user's Attack by one stage

Edited by Asteroide pagliaccio - 9/12/2012, 12:22
 
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view post Posted on 10/2/2011, 14:05     +1   -1
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Poliwag ( :Acqua: )

:maschio: Poliwag (maschio)
:femmina: Poliwag (femmina)

Evoluzioni:

Poliwag
Poliwhirl al livello 25
Poliwrath (Water Stone)
Politoed (Trade while holding King's Rock)

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Acqua: (Acqua) Water Sport/Doccia scudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield
Livello 5-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage
Livello 8-> :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
Livello 11-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
Livello 15-> :Normale: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
Livello 21-> :Normale: (Normale) Body Slam/Corpo scontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze
Livello 25-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage
Livello 28-> :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
Livello 31-> :Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.)
Livello 35-> :Lotta: (Lotta) Wake-up Slap/Svegliopacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep
Livello 38-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)
Livello 41-> :Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage

Mosse apprese usando TM e HM:

TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Poliwag è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Poliwag è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

Mosse apprese uscendo dall'uovo:

:Ghiaccio: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats
:Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage
:Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
:Normale: (Normale) Splash/Splash PP 40 Effetto: Does nothing
:Normale: (Normale) Mind Reader/Leggi mente PP 5 Effetto: Gives the next attack the user uses perfect accuracy that can't be modified by any modifiers
:Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP
:Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison
:Ghiaccio: (Ghiaccio) Ice Ball/Palla gelo PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Ice Ball's power rises after each of these 5 turns
:Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
:Acqua: (Acqua) Water Sport/Doccia scudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield

Edited by Asteroide pagliaccio - 9/12/2012, 12:22
 
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153 replies since 6/7/2010, 07:28   9089 views
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