Il paradiso dei pokemon

Pokedex (01-151), Evoluzioni/Debolezze e Resistenze/Tecniche apprese per livello TM HM e uscendo dall'uovo

« Older   Newer »
  Share  
view post Posted on 22/9/2011, 15:08     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Hitmonlee ( :Lotta: )

:maschio: Hitmonlee (maschio)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 50%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Lotta: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit
Livello 1-> :Lotta: (Lotta) Revenge/Vendetta PP 10 (-6 PV) Effetto: Revenge's power is increased if the user is damaged this turn
Livello 5-> :Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage
Livello 9-> :Lotta: (Lotta) Rolling Kick/Calciorullo PP 15 (-6 PV) Effetto: Has 30% of causing the target to Flinch
Livello 13-> :Lotta: (Lotta) Jump Kick/Calciosalto PP 25 (-9 PV) Effetto: If the attack misses, the user takes 25% of the damage that the attack would have done to the target
Livello 17-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
Livello 21-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
Livello 25-> :Normale: (Normale) Feint/Finto attacco PP 10 (-5 PV) Effetto: If the target is using Protect or Detect, Feint will still hit them. Otherwise, it does nothing
Livello 29-> :Lotta: (Lotta) Hi Jump Kick/Calcinvolo PP 20 (-10 PV) Effetto: If the attack misses, the user takes 25% of the damage that the attack would have done to the target
Livello 33-> :Normale: (Normale) Mind Reader/Leggimente PP 5 Effetto: Gives the next attack the user uses perfect accuracy that can't be modified by any modifiers
Livello 37-> :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
Livello 41-> :Fuoco: (Fuoco) Blaze Kick/Calciardente PP 10 (-9 PV) Effetto: Has a 10% of inflicting Burn. Has a high chance of a critical hit
Livello 45-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
Livello 49-> :Normale: (Normale) Mega Kick/Megacalcio PP 5 (-12 PV)
Livello 53-> :Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage
Livello 57-> :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low

Mosse apprese usando TM e HM:

TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM08-> :Lotta: (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Hitmonlee è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Hitmonlee è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Hitmonlee) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

PREV-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV)
PREV-> :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
PREV-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
:Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
:Lotta: (Lotta) Mach Punch/Pugno rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
:Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin
:Lotta: (Lotta) Vacuum Wave/Vuotonda PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
:Acciaio: (Acciaio) Bullet Punch/Pugno scarica PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed

Edited by Asteroide pagliaccio - 9/12/2012, 12:56
 
Web Contacts  Top
view post Posted on 4/10/2011, 12:37     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Hitmonchan ( :Lotta: )

:maschio: Hitmonchan (maschio)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 50%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Comet Punch/Cometapugno PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 1-> :Lotta: (Lotta) Revenge/Vendetta PP 10 (-6 PV) Effetto: Revenge's power is increased if the user is damaged this turn
Livello 6-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
Livello 11-> :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
Livello 16-> :Lotta: (Lotta) Mach Punch/Pugno rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
Livello 16-> :Acciaio: (Acciaio) Bullet Punch/Pugno scarica PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
Livello 21-> :Normale: (Normale) Feint/Finto attacco PP 10 (-5 PV) Effetto: If the target is using Protect or Detect, Feint will still hit them. Otherwise, it does nothing
Livello 26-> :Lotta: (Lotta) Vacuum Wave/Vuotonda PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
Livello 31-> :Fuoco: (Fuoco) Fire Punch/Fuocopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn
Livello 31-> :Ghiaccio: (Ghiaccio) Ice Punch/Gelopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze
Livello 31-> :Elettro: (Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze
Livello 36-> :Lotta: (Lotta) Sky Uppercut/Stramontante PP 15 (-9 PV) Effetto: Sky Uppercut's power is increased if the target is part Flying-type
Livello 41-> :Normale: (Normale) Mega Punch/Megapugno PP 20 (-8 PV)
Livello 46-> :Lotta: (Lotta) Detect/Individua PP 5 Effetto: User isn't affected or damaged by any attack this turn. The chance of Detect failing is increased on each consecutive turn it is used
Livello 51-> :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
Livello 56-> :Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage

Mosse apprese usando TM e HM:

TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM08-> :Lotta: (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Hitmonchan è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Hitmonchan è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Hitmonchan) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

PREV-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV)
PREV-> :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
PREV-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
:Lotta: (Lotta) Hi Jump Kick/Calcinvolo PP 20 (-10 PV) Effetto: If the attack misses, the user takes 25% of the damage that the attack would have done to the target
:Normale: (Normale) Mind Reader/Leggimente PP 5 Effetto: Gives the next attack the user uses perfect accuracy that can't be modified by any modifiers
:Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin

Edited by Asteroide pagliaccio - 9/12/2012, 12:57
 
Web Contacts  Top
view post Posted on 6/10/2011, 14:48     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Lickitung ( :Normale: )

:maschio: Lickitung (maschio)
:femmina: Lickitung (femmina)

Evoluzioni:

Lickitung
Lickilicky (Level Up with Rollout learned)

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Spettro: (Spettro) Lick/Leccata PP 30 (-2 PV) Effetto: Has 30% of inflicting Paralyze
Livello 5-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
Livello 9-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout
Livello 13-> :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match
Livello 17-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
Livello 21-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize
Livello 25-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
Livello 29-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV)
Livello 33-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns
Livello 37-> :Normale: (Normale) Me First/Precedenza PP 20 Effetto: Does more damage to the opponent if they use an attack move against the user and you go first. Me First does nothing if target doesn't use a damaging attack
Livello 41-> :Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison
Livello 45-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
Livello 49-> :Erba: (Erba) Power Whip/Vigorcolpo PP 10 (-12 PV)
Livello 53-> :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP) Effetto: Wring Out's power depends on the target's remaining HP

Mosse apprese usando TM e HM:

TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Lickitung è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Lickitung è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Lickitung) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV)
HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

:Normale: (Normale) Body Slam/Corposcontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze
:Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
:Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
:Normale: (Normale) Snore/Russare PP 15 (-4 PV) Effetto: Can only be used while the user is Asleep
(Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
:Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.)
:Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
:Terra: (Terra) Magnitude/Magnitudo PP 30 (-1 PV Magnitude 4 (5%); -3 PV Magnitude 5 (10%); -5 PV Magnitude 6 (20%); -7 PV Magnitude 7 (30%); -9 PV Magnitude 8 (20%); -11 PV Magnitude 9 (10%); -15 PV Magnitude 10 (5%)) Effetto: Magnitude's power is randomly either 10, 30, 50, 70, 90, 110, or 150, depending on the Magnitude number shown (between 4 and 10)
:Normale: (Normale) Smellingsalt/Maniere forti PP 10 (-6 PV) Effetto: If the target is Paralyzed, Smellingsalt's damage is doubled and the target becomes cured of Paralyze
:Lotta: (Lotta) Hammer Arm/Martelpugno PP 10 (-10 PV) Effetto: Lowers user's Speed by one stage

Edited by Asteroide pagliaccio - 9/12/2012, 12:57
 
Web Contacts  Top
view post Posted on 11/10/2011, 16:13     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Koffing ( :Veleno: )

:maschio: Koffing (maschio)
:femmina: Koffing (femmina)

Evoluzioni:

Koffing
Weezing al livello 35

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV)
Livello 1-> :Veleno: (Veleno) Poison Gas/Velenogas PP 40 Effetto: Inflicts Poison
Livello 6-> :Veleno: (Veleno) Smog/Smog PP 20 (-2 PV) Effetto: Has 40% of inflicting Poison
Livello 10-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage
Livello 15-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
Livello 19-> :Normale: (Normale) Selfdestruct/Autodistruzione PP 5 (-20 PV) Effetto: Attack user is Knocked Out after the attack
Livello 24-> :Veleno: (Veleno) Sludge/Fango PP 20 (-7 PV) Effetto: Has 30% of inflicting Poison
Livello 28-> :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
Livello 33-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Koffing e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Koffing; -10 PV se la velocità del pokemon avversario è 4 volte quella di Koffing; -15 PV se la velocità del pokemon avversario è 6 volte quella di Koffing o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
Livello 37-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
Livello 42-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
Livello 46-> :Spettro: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out
Livello 51-> :Buio: (Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages

Mosse apprese usando TM e HM:

TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Koffing è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Koffing è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn
TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Koffing e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Koffing; -10 PV se la velocità del pokemon avversario è 4 volte quella di Koffing; -15 PV se la velocità del pokemon avversario è 6 volte quella di Koffing o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems

Mosse apprese uscendo dall'uovo:

:Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused
:Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
:Psico: (Psico) Psywave/Psiconda PP 15 (Exact damage is between 50% and 150% of the user's level) Effetto: Does a random amount of damage between 50% and 150% of the user's Level
(Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
:Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5
:Spettro: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out
:Normale: (Normale) Pain Split/Malcomune PP 20 Effetto: Adds the sum of the user and target's HP together, and then sets each of those Pokemon's HP to 50% of that sum
:Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn
:Spettro: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0

Edited by Asteroide pagliaccio - 9/12/2012, 12:58
 
Web Contacts  Top
view post Posted on 15/10/2011, 15:03     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Weezing ( :Veleno: )

:maschio: Weezing (maschio)
:femmina: Weezing (femmina)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV)
Livello 1-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage
Livello 1-> :Veleno: (Veleno) Smog/Smog PP 20 (-2 PV) Effetto: Has 40% of inflicting Poison
Livello 1-> :Veleno: (Veleno) Poison Gas/Velenogas PP 40 Effetto: Inflicts Poison
Livello 6-> :Veleno: (Veleno) Smog/Smog PP 20 (-2 PV) Effetto: Has 40% of inflicting Poison
Livello 10-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage
Livello 15-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
Livello 19-> :Normale: (Normale) Selfdestruct/Autodistruzione PP 5 (-20 PV) Effetto: Attack user is Knocked Out after the attack
Livello 24-> :Veleno: (Veleno) Sludge/Fango PP 20 (-7 PV) Effetto: Has 30% of inflicting Poison
Livello 28-> :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
Livello 33-> :Normale: (Normale) Double Hit/Doppiocolpo PP 10 (-4 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit
Livello 40-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
Livello 48-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
Livello 55-> :Spettro: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out
Livello 63-> :Buio: (Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages

Mosse apprese usando TM e HM:

TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Weezing è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Weezing è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn
TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Weezing e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Weezing; -10 PV se la velocità del pokemon avversario è 4 volte quella di Weezing; -15 PV se la velocità del pokemon avversario è 6 volte quella di Weezing o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems

Mosse apprese uscendo dall'uovo:

:Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused
:Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
:Psico: (Psico) Psywave/Psiconda PP 15 (Exact damage is between 50% and 150% of the user's level) Effetto: Does a random amount of damage between 50% and 150% of the user's Level
(Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
:Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5
:Normale: (Normale) Pain Split/Malcomune PP 20 Effetto: Adds the sum of the user and target's HP together, and then sets each of those Pokemon's HP to 50% of that sum
:Spettro: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0

Edited by Asteroide pagliaccio - 9/12/2012, 12:59
 
Web Contacts  Top
view post Posted on 20/10/2011, 15:40     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Rhyhorn ( :Terra: :Roccia: )

:maschio: Rhyhorn (maschio)
:femmina: Rhyhorn (femmina)

Evoluzioni:

Rhyhorn
Rhydon al livello 42
Rhyperior (Trade while holding Protector)

Debolezze e resistenze:

:Normale: Normale 50%; :Fuoco: Fuoco 50%; :Acqua: Acqua 400%; :Elettro: Elettro 0%; :Erba: Erba 400%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 200%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 200%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Horn Attack/Incornata PP 25 (-7 PV)
Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 9-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize
Livello 13-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 21-> :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages
Livello 25-> :Roccia: (Roccia) Rock Blast/Caduta massi PP 10 (-3 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 33-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
Livello 37-> :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level
Livello 45-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
Livello 49-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
Livello 57-> :Coleottero: (Coleottero) Megahorn/Megacorno PP 10 (-12 PV)

Mosse apprese usando TM e HM:

TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Rhyhorn è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Rhyhorn è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV)
TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages
TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

:Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
:Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
:Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
(Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
:Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low
:Terra: (Terra) Magnitude/Magnitudo PP 30 (-1 PV Magnitude 4 (5%); -3 PV Magnitude 5 (10%); -5 PV Magnitude 6 (20%); -7 PV Magnitude 7 (30%); -9 PV Magnitude 8 (20%); -11 PV Magnitude 9 (10%); -15 PV Magnitude 10 (5%)) Effetto: Magnitude's power is randomly either 10, 30, 50, 70, 90, 110, or 150, depending on the Magnitude number shown (between 4 and 10)
:Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
:Normale: (Normale) Crush Claw/Tritartigli PP 10 (-8 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
:Drago: (Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch
:Elettro: (Elettro) Thunder Fang/Fulmindenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Paralyze or causing the target to Flinch
:Ghiaccio: (Ghiaccio) Ice Fang/Gelodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Freeze or causing the target to Flinch
:Fuoco: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch

Edited by Asteroide pagliaccio - 9/12/2012, 12:59
 
Web Contacts  Top
view post Posted on 21/10/2011, 14:25     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Rhydon ( :Terra: :Roccia: )

:maschio: Rhydon (maschio)
:femmina: Rhydon (femmina)

Evoluzioni:

Rhydon
Rhyperior (Trade while holding Protector)

Debolezze e resistenze:

:Normale: Normale 50%; :Fuoco: Fuoco 50%; :Acqua: Acqua 400%; :Elettro: Elettro 0%; :Erba: Erba 400%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 200%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 200%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize
Livello 1-> :Normale: (Normale) Horn Attack/Incornata PP 25 (-7 PV)
Livello 1-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 9-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize
Livello 13-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 21-> :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages
Livello 25-> :Roccia: (Roccia) Rock Blast/Caduta massi PP 10 (-3 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 33-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
Livello 37-> :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level
Livello 42-> :Lotta: (Lotta) Hammer Arm/Martelpugno PP 10 (-10 PV) Effetto: Lowers user's Speed by one stage
Livello 45-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
Livello 49-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
Livello 57-> :Coleottero: (Coleottero) Megahorn/Megacorno PP 10 (-12 PV)

Mosse apprese usando TM e HM:

TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Rhydon è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Rhydon è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Rhydon) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV)
TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages
TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn
TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV)
HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

(Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
(Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
(Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low
(Terra) Magnitude/Magnitudo PP 30 (-1 PV Magnitude 4 (5%); -3 PV Magnitude 5 (10%); -5 PV Magnitude 6 (20%); -7 PV Magnitude 7 (30%); -9 PV Magnitude 8 (20%); -11 PV Magnitude 9 (10%); -15 PV Magnitude 10 (5%)) Effetto: Magnitude's power is randomly either 10, 30, 50, 70, 90, 110, or 150, depending on the Magnitude number shown (between 4 and 10)
(Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
(Normale) Crush Claw/Tritartigli PP 10 (-8 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
(Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch
(Elettro) Thunder Fang/Fulmindenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Paralyze or causing the target to Flinch
(Ghiaccio) Ice Fang/Gelodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Freeze or causing the target to Flinch
(Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch

Edited by Asteroide pagliaccio - 9/12/2012, 13:00
 
Web Contacts  Top
view post Posted on 26/10/2011, 13:38     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Chansey ( :Normale: )

:femmina: Chansey (femmina)

Evoluzioni:

Chansey
Blissey (Happiness)

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 140

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Pound/Botta PP 35 (-4 PV)
Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
Livello 5-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 9-> :Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison
Livello 12-> :Normale: (Normale) Softboiled/Covauova PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP
Livello 16-> :Normale: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 20-> :Normale: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp
Livello 23-> :Normale: (Normale) Sing/Canto PP 15 Effetto: Inflicts Sleep
Livello 27-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Chansey) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
Livello 31-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout
Livello 34-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
Livello 38-> :Normale: (Normale) Egg Bomb/Uovobomba PP 10 (-10 PV)
Livello 42-> :Psico: (Psico) Healing Wish/Cuorardore PP 10 Effetto: If the user faints, Healing Wish restores HP and removes status conditions of the sent in Pokemon
Livello 46-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target

Mosse apprese usando TM e HM:

TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM04-> :Psico: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM16-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Chansey è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Chansey è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM30-> :Spettro: (Spettro) Shadow Ball/Pallaombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities
TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Chansey) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
TM77-> :Normale: (Normale) Psych Up/Picamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

(Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
(Normale) Metronome/Metronomo PP 10 Effetto: Uses a random attack
(Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
(Normale) Heal Bell/Rintoccasana PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party
(Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP
(Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
(Erba) Aromatherapy/Aromaterapia PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party
(Psico) Gravity/Gravità PP 5 Effetto: Allows Ground-type attacks to hit all Pokemon on the battlefield, regardless of their Ability or Type, for 5 turns

Mosse uovo precedenti:

PREV-> (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
PREV-> (Normale) Copycat/Copione PP 20 Effetto: The user copies the move that was last used in the battle
PREV-> (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused
(Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used

Edited by Asteroide pagliaccio - 9/12/2012, 13:01
 
Web Contacts  Top
view post Posted on 31/10/2011, 08:32     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Tangela ( :Erba: )

:maschio: Tangela (maschio)
:femmina: Tangela (femmina)

Evoluzioni:

Tangela
Tangrowth (Level Up with AncientPower learned)

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 200%; :Terra: Terra 50%; :Volante: Volante 200%; :Psico: Psico 100%; :Coleottero: Coleottero 200%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Constrict/Limitazione PP 35 (-1 PV) Effetto: Has a 10% of lowering the target's Speed by one stage
Livello 1-> :Erba: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out
Livello 5-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep
Livello 8-> :Erba: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
Livello 12-> :Normale: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage
Livello 15-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison
Livello 19-> :Erba: (Erba) Vine Whip/Frustata PP 15 (-4 PV)
Livello 22-> :Normale: (Normale) Bind/Legatutto PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
Livello 26-> :Erba: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
Livello 29-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze
Livello 33-> :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
Livello 36-> :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match
Livello 40-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
Livello 43-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV)
Livello 47-> :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage
Livello 50-> :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP) Effetto: Wring Out's power depends on the target's remaining HP
Livello 54-> :Erba: (Erba) Power Whip/Vigorcolpo PP 10 (-12 PV)

Mosse apprese usando TM e HM:

TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Tangela è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Tangela è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

Mosse apprese uscendo dall'uovo:

:Erba: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
:Erba: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much
:Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
:Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
:Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
:Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
:Normale: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain
:Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP
:Erba: (Erba) Leaf Storm/Verde bufera PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages

Edited by Asteroide pagliaccio - 9/12/2012, 13:01
 
Web Contacts  Top
view post Posted on 7/11/2011, 15:07     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Kangaskhan ( :Normale: )

:femmina: Kangaskhan (femmina)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Comet Punch/Cometa pugno PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 7-> :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
Livello 10-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 13-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
Livello 19-> :Normale: (Normale) Mega Punch/Megapugno PP 20 (-8 PV)
Livello 22-> :Normale: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage
Livello 25-> :Normale: (Normale) Dizzy Punch/Stordipugno PP 10 (-7 PV) Effetto: Has a 20% of making the target Confused
Livello 31-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
Livello 34-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
Livello 37-> :Drago: (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
Livello 43-> :Normale: (Normale) Double Hit/Doppio colpo PP 10 (-4 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit
Livello 46-> :Buio: (Buio) Sucker Punch/Sbigoattacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack
Livello 49-> :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low

Mosse apprese usando TM e HM:

TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Kangaskhan è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Kangaskhan è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Kangaskhan) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV)
HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

:Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize
:Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target
:Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
:Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
:Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
:Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
:Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
:Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
:Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP
:Normale: (Normale) Crush Claw/Tritartigli PP 10 (-8 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
:Lotta: (Lotta) Hammer Arm/Martelpugno PP 10 (-10 PV) Effetto: Lowers user's Speed by one stage

Edited by Asteroide pagliaccio - 9/12/2012, 13:02
 
Web Contacts  Top
view post Posted on 11/11/2011, 17:27     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Horsea ( :Acqua: )

:maschio: Horsea (maschio)
:femmina: Horsea (femmina)

Evoluzioni:

Horsea
Seadra al livello 32
Kingdra (Trade while holding Dragon Scale)

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage
Livello 4-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage
Livello 8-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 11-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
Livello 14-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
Livello 18-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage
Livello 23-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
Livello 26-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly
Livello 30-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
Livello 35-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)
Livello 38-> :Drago: (Drago) Dragon Dance/Dragodanza PP 20 Effetto: Raises user's Attack and Speed by one stage
Livello 42-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV)

Mosse apprese usando TM e HM:

TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Horsea è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Horsea è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV)
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
TM91-> :Acciaio: (Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

Mosse apprese uscendo dall'uovo:

:Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
:Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage
:Drago: (Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage
:Normale: (Normale) Splash/Splash PP 40 Effetto: Does nothing
:Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
:Acqua: (Acqua) Octazooka/Octazooka PP 10 (-7 PV) Effetto: Has a 50% of lowering the target's Accuracy by one stage
:Drago: (Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze
:Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused

Edited by Asteroide pagliaccio - 9/12/2012, 13:03
 
Web Contacts  Top
view post Posted on 12/11/2011, 15:33     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Seadra ( :Acqua: )

:maschio: Seadra (maschio)
:femmina: Seadra (femmina)

Evoluzioni:

Kingdra (Trade while holding Dragon Scale)

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 1-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
Livello 1-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage
Livello 1-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage
Livello 4-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage
Livello 8-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 11-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
Livello 14-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
Livello 18-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage
Livello 23-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
Livello 26-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly
Livello 30-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
Livello 40-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)
Livello 48-> :Drago: (Drago) Dragon Dance/Drago danza PP 20 Effetto: Raises user's Attack and Speed by one stage
Livello 57-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV)

Mosse apprese usando TM e HM:

TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Seadra è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Seadra è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV)
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
TM91-> :Acciaio: (Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

Mosse apprese uscendo dall'uovo:

:Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
:Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage
:Drago: (Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage
:Normale: (Normale) Splash/Splash PP 40 Effetto: Does nothing
:Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
:Acqua: (Acqua) Octazooka/Octazooka PP 10 (-7 PV) Effetto: Has a 50% of lowering the target's Accuracy by one stage
:Drago: (Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze
:Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused

Edited by Asteroide pagliaccio - 9/12/2012, 13:03
 
Web Contacts  Top
view post Posted on 15/11/2011, 13:55     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Goldeen ( :Acqua: )

:maschio: Goldeen (maschio)
:femmina: Goldeen (femmina)

Evoluzioni:

Goldeen
Seaking al livello 33

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 1-> :Volante: (Volante) Peck/Beccata PP 35 (-4 PV)
Livello 1-> :Acqua: (Acqua) Water Sport/Docciascudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield
Livello 7-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
Livello 11-> :Normale: (Normale) Horn Attack/Incornata PP 25 (-7 PV)
Livello 17-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
Livello 21-> :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
Livello 27-> :Acqua: (Acqua) Aqua Ring/Acquanello PP 20 Effetto: Restores a small amount of the user's HP between each turn
Livello 31-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 37-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
Livello 41-> :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level
Livello 47-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
Livello 51-> :Coleottero: (Coleottero) Megahorn/Megacorno PP 10 (-12 PV)

Mosse apprese usando TM e HM:

TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Goldeen è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Goldeen è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

Mosse apprese uscendo dall'uovo:

:Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)
:Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused
:Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
:Terra: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage
:Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
:Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield
:Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV)

Edited by Asteroide pagliaccio - 9/12/2012, 13:04
 
Web Contacts  Top
view post Posted on 17/11/2011, 08:14     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Seaking ( :Acqua: )

:maschio: Seaking (maschio)
:femmina: Seaking (femmina)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 1-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
Livello 1-> :Volante: (Volante) Peck/Beccata PP 35 (-4 PV)
Livello 1-> :Acqua: (Acqua) Water Sport/Docciascudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield
Livello 1-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
Livello 7-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
Livello 11-> :Normale: (Normale) Horn Attack/Incornata PP 25 (-7 PV)
Livello 17-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
Livello 21-> :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
Livello 27-> :Acqua: (Acqua) Aqua Ring/Acquanello PP 20 Effetto: Restores a small amount of the user's HP between each turn
Livello 31-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 40-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
Livello 47-> :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level
Livello 56-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
Livello 63-> :Coleottero: (Coleottero) Megahorn/Megacorno PP 10 (-12 PV)

Mosse apprese usando TM e HM:

TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Seaking è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Seaking è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

Mosse apprese uscendo dall'uovo:

:Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)
:Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused
:Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
:Terra: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage
:Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield
:Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV)

Edited by Asteroide pagliaccio - 9/12/2012, 13:04
 
Web Contacts  Top
view post Posted on 19/11/2011, 16:10     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Staryu ( :Acqua: )

Staryu (senza genere)

Evoluzioni:

Staryu
Starmie (Water Stone)

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV)
Livello 1-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage
Livello 6-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
Livello 10-> :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin
Livello 15-> :Normale: (Normale) Recover/Ripresa PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP
Livello 19-> :Normale: (Normale) Camouflage/Camuffamento PP 20 Effetto: Changes the user's type depending on the terrain
Livello 24-> :Normale: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
Livello 28-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage
Livello 33-> :Normale: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp
Livello 37-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Staryu e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Staryu; -10 PV se la velocità del pokemon avversario è 4 volte quella di Staryu; -15 PV se la velocità del pokemon avversario è 6 volte quella di Staryu o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
Livello 42-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
Livello 46-> :Roccia: (Roccia) Power Gem/Gemmoforza PP 20 (-7 PV)
Livello 51-> :Psico: (Psico) Cosmic Power/Cosmoforza PP 20 Effetto: Raises user's Defense and Special Defense by one stage
Livello 55-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)

Mosse apprese usando TM e HM:

TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM16-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Staryu è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Staryu è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Staryu e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Staryu; -10 PV se la velocità del pokemon avversario è 4 volte quella di Staryu; -15 PV se la velocità del pokemon avversario è 6 volte quella di Staryu o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
TM91-> :Acciaio: (Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

Edited by Asteroide pagliaccio - 9/12/2012, 13:05
 
Web Contacts  Top
153 replies since 6/7/2010, 07:28   9087 views
  Share