Dratini (
)
Dratini (maschio)
Dratini (femmina)
Evoluzioni:
Dratini
Dragonair al livello 30
Dragonite al livello 55
Debolezze e resistenze:
Normale 100%;
Fuoco 50%;
Acqua 50%;
Elettro 50%;
Erba 50%;
Ghiaccio 200%;
Lotta 100%;
Veleno 100%;
Terra 100%;
Volante 100%;
Psico 100%;
Coleottero 100%;
Roccia 100%;
Spettro 100%;
Drago 200%;
Buio 100%;
Acciaio 100%
Felicità base: 35
Mosse apprese salendo di livello:
Livello 1->
(Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
Livello 1->
(Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 5->
(Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
Livello 11->
(Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly
Livello 15->
(Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage
Livello 21->
(Normale) Slam/Schianto PP 20 (-8 PV)
Livello 25->
(Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
Livello 31->
(Acqua) Aqua Tail/Idrondata PP 10 (-9 PV)
Livello 35->
(Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch
Livello 41->
(Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
Livello 45->
(Drago) Dragon Dance/Dragodanza PP 20 Effetto: Raises user's Attack and Speed by one stage
Livello 51->
(Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
Livello 55->
(Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
Mosse apprese usando TM e HM:
TM03->
(Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM06->
(Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07->
(Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10->
(Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11->
(Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM13->
(Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14->
(Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM15->
(Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17->
(Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18->
(Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM20->
(Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
TM21->
(Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Dratini è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23->
(Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM24->
(Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25->
(Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM27->
(Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Dratini è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM32->
(Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM34->
(Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM35->
(Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
TM38->
(Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
TM42->
(Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43->
(Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44->
(Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45->
(Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM58->
(Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM59->
(Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV)
TM73->
(Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
TM78->
(Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82->
(Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83->
(Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87->
(Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90->
(Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM03->
(Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
HM07->
(Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
Mosse apprese uscendo dall'uovo:
(Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
(Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats
(Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
(Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
(Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze
(Drago) Dragon Dance/Dragodanza PP 20 Effetto: Raises user's Attack and Speed by one stage
(Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch
Edited by Asteroide pagliaccio - 9/12/2012, 13:19