Il paradiso dei pokemon

Pokedex (01-151), Evoluzioni/Debolezze e Resistenze/Tecniche apprese per livello TM HM e uscendo dall'uovo

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Asteroide pagliaccio
view post Posted on 17/5/2011, 14:04 by: Asteroide pagliaccio     +1   -1
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Ho fiducia nel cuore delle carte


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Onix ( :Roccia: :Terra: )

:maschio: Onix (maschio)
:femmina: Onix (femmina)

Evoluzioni:

Onix
Steelix (Trade while holding Metal Coat)

Debolezze e resistenze:

:Normale: Normale 50%; :Fuoco: Fuoco 50%; :Acqua: Acqua 400%; :Elettro: Elettro 0%; :Erba: Erba 400%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 200%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 200%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Bind/Legatutto PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV)
Livello 1-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage
Livello 1-> :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield
Livello 6-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
Livello 9-> :Roccia: (Roccia) Rock Throw/Sassata PP 15 (-5 PV)
Livello 14-> :Normale: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage
Livello 17-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
Livello 22-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
Livello 25-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV)
Livello 30-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages
Livello 33-> :Drago: (Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze
Livello 38-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
Livello 41-> :Terra: (Terra) Sand Tomb/Sabbiotomba PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
Livello 46-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target
Livello 49-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit

Mosse apprese usando TM e HM:

TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Onix è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Onix è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM32-> :Normale: (Normale) Double Team/Doppioteam PP 15 Effetto: Raises user's Evasion by one stage
TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV)
TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages
TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Onix e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Onix; -10 PV se la velocità del pokemon avversario è 4 volte quella di Onix; -15 PV se la velocità del pokemon avversario è 6 volte quella di Onix o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
TM91-> :Acciaio: (Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)
HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

Mosse apprese uscendo dall'uovo:

:Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout
:Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
:Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
:Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
:Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns
:Normale: (Normale) Block/Blocco PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active
:Roccia: (Roccia) Rock Blast/Caduta massi PP 10 (-3 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit

Edited by Asteroide pagliaccio - 9/12/2012, 12:49
 
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