Il paradiso dei pokemon

Pokedex (01-151), Evoluzioni/Debolezze e Resistenze/Tecniche apprese per livello TM HM e uscendo dall'uovo

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Asteroide pagliaccio
view post Posted on 3/5/2011, 12:19 by: Asteroide pagliaccio     +1   -1
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Cloyster ( :Acqua: :Ghiaccio: )

:maschio: Cloyster (maschio)
:femmina: Cloyster (femmina)

Evoluzioni: nessuna

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 25%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
Livello 1-> :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage
Livello 1-> :Acqua: (Acqua) Withdraw/Ritirata PP 40 Effetto: Raises user's Defense by one stage
Livello 1-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
Livello 1-> :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed
Livello 28-> :Terra: (Terra) Spikes/Punte PP 20 Effetto: Sets down a layer of Spikes, which will damage any of the opponent's Pokemon that are brought into the battle. Up to three layers of Spikes may be set down, with each layer causing extra damage to the switched in Pokemon. Pokemon that are part Flying-type or have the Levitate Ability are unaffected by Spikes
Livello 40-> :Normale: (Normale) Spike Cannon/Spara lance PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit

Mosse apprese usando TM e HM:

TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Cloyster è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Cloyster è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage

Mosse apprese uscendo dall'uovo:

PREV-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV)
PREV-> :Ghiaccio: (Ghiaccio) Icicle Spear/Gelolancia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
PREV-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
PREV-> :Acqua: (Acqua) Clamp/Tenaglia PP 10 (-4 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
PREV-> :Ghiaccio: (Ghiaccio) Ice Shard/Geloscheggia PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
PREV-> :Acqua: (Acqua) Whirlpool/Mulinello PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected. Hits Pokemon that are using Dive for 2x damage
PREV-> :Acciaio: (Acciaio) Iron Defense/Ferroscudo PP 15 Effetto: Raises user's Defense by two stages
:Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
:Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage
:Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
:Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages
:Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin
:Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage

Edited by Asteroide pagliaccio - 9/12/2012, 12:47
 
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