Il paradiso dei pokemon

Pokedex (01-151), Evoluzioni/Debolezze e Resistenze/Tecniche apprese per livello TM HM e uscendo dall'uovo

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Asteroide pagliaccio
view post Posted on 26/1/2011, 21:16 by: Asteroide pagliaccio     +1   -1
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Meowth ( :Normale: )

:maschio: Meowth (maschio)
:femmina: Meowth (femmina)

Evoluzioni:

Meowth
Persian al livello 28

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV)
Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
Livello 6-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
Livello 9-> :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
Livello 14-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
Livello 17-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
Livello 22-> :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
Livello 25-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
Livello 30-> :Normale: (Normale) Pay Day/Giorno paga PP 20 (-4 PV) Effetto: After the fight, the Trainer picks up (user's Level x # of times Pay Day was used x 2) Poke Dollars. Has no additional effect in player-vs.-player fights
Livello 33-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit
Livello 38-> :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages
Livello 41-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
Livello 46-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
Livello 49-> :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit

Mosse apprese usando TM e HM:

TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Meowth è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Meowth è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV)

Mosse apprese uscendo dall'uovo:

:Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
:Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
:Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
:Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5
:Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
:Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
:Normale: (Normale) Assist/Assistente PP 20 Effetto: Uses a random attack from a random Pokemon in your party
:Normale: (Normale) Odor Sleuth/Segugio PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
:Buio: (Buio) Punishment/Punizione PP 5 (-6 PV if the target has had no stat changes; (power increases depending on the cumulative sum of the target's stat changes)) Effetto: Punishment's power increases depending on how many positive stat changes the target has had
:Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used

Edited by Asteroide pagliaccio - 9/12/2012, 12:18
 
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153 replies since 6/7/2010, 07:28   9091 views
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