Il paradiso dei pokemon

Pokedex (01-151), Evoluzioni/Debolezze e Resistenze/Tecniche apprese per livello TM HM e uscendo dall'uovo

« Older   Newer »
  Share  
Asteroide pagliaccio
view post Posted on 16/10/2010, 13:12 by: Asteroide pagliaccio     +1   -1
Avatar

Ho fiducia nel cuore delle carte


Group:
Spie segrete
Posts:
14,163
Good Game:
+490

Status:


Ekans ( :Veleno: )

:maschio: Ekans (maschio)
:femmina: Ekans (femmina)

Evoluzioni:

Ekans
Arbok al livello 22

Debolezze e resistenze:

:Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100%

Felicità base: 70

Mosse apprese salendo di livello:

Livello 1-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
Livello 4-> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison
Livello 9-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
Livello 12-> :Normale: (Normale) Glare/Bagliore PP 30 Effetto: Inflicts Paralyze
Livello 17-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
Livello 20-> :Veleno: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage
Livello 25-> :Normale: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.)
Livello 25-> :Normale: (Normale) Spit Up/Sfoghenergia PP 10 (-0 PV if Stockpile count is 0; -10 PV if Stockpile count is 1; -20 PV if Stockpile count is 2; -30 PV if Stockpile count is 3) Effetto: Does more damage depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
Livello 25-> :Normale: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
Livello 28-> :Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage
Livello 33-> :Veleno: (Veleno) Gastro Acid/ PP 10 Effetto: Prevents the target's Ability from working
Livello 36-> :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
Livello 41-> :Veleno: (Veleno) Gunk Shot/ PP 5 (-12 PV) Effetto: Has 30% of inflicting Poison

Mosse apprese usando TM e HM:

TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
TM19-> :Erba: (Erba) Giga Drain/Giga assorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Ekans è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Ekans è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
TM36-> :Veleno: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
TM39-> :Terra: (Terra) Rock Tomb/ PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
TM79-> :Buio: (Buio) Dark Pulse/Nero pulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV)

Mosse apprese uscendo dall'uovo:

:Normale: (Normale) Slam/Schianto PP 20 (-8 PV)
:Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
:Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5
:Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages
:Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
:Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party
:Veleno: (Veleno) Poison Fang/Veleno denti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
:Veleno: (Veleno) Poison Tail/Veleno coda PP 25 (-5 PV) Effetto: Has a 10% of inflicting Poison. Has a high chance of a critical hit

Edited by Asteroide pagliaccio - 9/12/2012, 11:54
 
Web Contacts  Top
153 replies since 6/7/2010, 07:28   9090 views
  Share