Last 10 Posts [ In reverse order ] |
emboar77 | Posted: 31/5/2012, 20:21 ma l'hai scritto tutto in un giorno se si tu sei bravissimo |
emboar77 | Posted: 30/5/2012, 21:11 grazie di aveccelodetto ti ringrazion |
Asteroide pagliaccio | Posted: 29/3/2012, 07:17 Ho completato il pokedex della prima generazione! Pokedex prima generazione Ringrazio veramente alcuni video di youtube che mi hanno permesso di scrivere il pokedex senza impazzire XD Vorrei ricordare che il pokedex č il frutto di 3 anni delle mie fatiche e quindi non č concesso copiarlo e inserirlo in altri siti. Gli unici siti dove l'ho permesso, l'ho postato io e sono: Pokemon Game Amici dei pokemon Puņ comunque essere usato se vi serve come spunto per gestire i vostri gdr pokemon Rimanete in attesa per il pokedex della seconda generazione! |
Asteroide pagliaccio | Posted: 28/3/2012, 07:50 Mew ( ) Mew (senza genere) Evoluzioni: nessuna Debolezze e resistenze: Normale 100%; Fuoco 100%; Acqua 100%; Elettro 100%; Erba 100%; Ghiaccio 100%; Lotta 50%; Veleno 100%; Terra 100%; Volante 100%; Psico 50%; Coleottero 200%; Roccia 100%; Spettro 200%; Drago 100%; Buio 200%; Acciaio 100% Felicitą base: 100 Mosse apprese salendo di livello: Livello 1-> (Normale) Pound/Botta PP 35 (-4 PV) Livello 1-> (Normale) Transform/Trasformazione PP 10 Effetto: Transforms into the target Pokemon, copying its Ability, Types, and attacks. All copied attacks have only 5 PP Livello 10-> (Normale) Mega Punch/Megapugno PP 20 (-8 PV) Livello 20-> (Normale) Metronome/Metronomo PP 10 Effetto: Uses a random attack Livello 30-> (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 40-> (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages Livello 50-> (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 60-> (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages Livello 70-> (Normale) Me First/Precedenza PP 20 Effetto: Does more damage to the opponent if they use an attack move against the user and you go first. Me First does nothing if target doesn't use a damaging attack Livello 80-> (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon Livello 90-> (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages Livello 100-> (Lotta) Aura Sphere/Forzasfera PP 20 (-9 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Mosse apprese usando TM e HM: TM01-> (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM02-> (Drago) Dragon Claw/Dragartigli PP 15 (-8 PV) TM03-> (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM04-> (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM05-> (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM08-> (Lotta) Bulk Up/Granfisico PP 20 Effetto: Raises user's Attack and Defense by one stage TM09-> (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM13-> (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM20-> (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicitą di Mew č 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicitą di Mew č massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM29-> (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> (Spettro) Shadow Ball/Pallaombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM36-> (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM37-> (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM48-> (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM50-> (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM51-> (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM52-> (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM53-> (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM54-> (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead TM55-> (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM56-> (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Mew) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM60-> (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM61-> (Fuoco) Will-o-wisp/Fuocofatuo PP 15 Effetto: Inflicts Burn TM62-> (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage TM63-> (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items TM64-> (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM65-> (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM66-> (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM67-> (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM69-> (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages TM70-> (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM71-> (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM72-> (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM73-> (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM74-> (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocitą di Mew e quella del pokemon avversario sono uguali; -5 PV se la velocitą del pokemon avversario č doppia rispetto a quella di Mew; -10 PV se la velocitą del pokemon avversario č 4 volte quella di Mew; -15 PV se la velocitą del pokemon avversario č 6 volte quella di Mew o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM75-> (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM76-> (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM77-> (Normale) Psych Up/Psicamisł PP 10 Effetto: The user copies all stat modifiers of the target TM78-> (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM80-> (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM81-> (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) TM82-> (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM85-> (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM91-> (Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM92-> (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) HM01-> (Normale) Cut/Taglio PP 30 (-5 PV) HM02-> (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM03-> (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> (Normale) Strength/Forza PP 15 (-8 PV) HM05-> (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage HM06-> (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch HM08-> (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused |
Asteroide pagliaccio | Posted: 25/3/2012, 07:47 Mewtwo ( ) Mewtwo (senza genere) Evoluzioni: nessuna Debolezze e resistenze: Normale 100%; Fuoco 100%; Acqua 100%; Elettro 100%; Erba 100%; Ghiaccio 100%; Lotta 50%; Veleno 100%; Terra 100%; Volante 100%; Psico 50%; Coleottero 200%; Roccia 100%; Spettro 200%; Drago 100%; Buio 200%; Acciaio 100% Felicitą base: 0 Mosse apprese salendo di livello: Livello 1-> (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 1-> (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 8-> (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages Livello 15-> (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 22-> (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out Livello 29-> (Normale) Psych Up/Psicamisł PP 10 Effetto: The user copies all stat modifiers of the target Livello 36-> (Psico) Miracle Eye/Miracolvista PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Dark-type Pokemon with Psychic-type attacks Livello 43-> (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats Livello 50-> (Psico) Psycho Cut/Psicotaglio PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 57-> (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages Livello 64-> (Psico) Power Swap/Barattoforza PP 10 Effetto: Switches any changes to the user's Attack and Special Attack stats with any changes to the target's Attack and Special Attack stats Livello 64-> (Psico) Guard Swap/Barattoscudo PP 10 Effetto: Switches any changes to the user's Defense and Special Defense stats with any changes to the target's Defense and Special Defense stats Livello 71-> (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 79-> (Normale) Me First/Precedenza PP 20 Effetto: Does more damage to the opponent if they use an attack move against the user and you go first. Me First does nothing if target doesn't use a damaging attack Livello 86-> (Normale) Recover/Ripresa PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP Livello 93-> (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 100-> (Lotta) Aura Sphere/Forzasfera PP 20 (-9 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Mosse apprese usando TM e HM: TM01-> (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM04-> (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM08-> (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage TM10-> (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM13-> (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicitą di Mewtwo č 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicitą di Mewtwo č massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> (Spettro) Shadow Ball/Pallaombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM48-> (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM52-> (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM53-> (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Mewtwo) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM61-> (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM63-> (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items TM67-> (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM71-> (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM72-> (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM73-> (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM77-> (Normale) Psych Up/Psicamisł PP 10 Effetto: The user copies all stat modifiers of the target TM80-> (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM85-> (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) HM04-> (Normale) Strength/Forza PP 15 (-8 PV) HM06-> (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused |
Asteroide pagliaccio | Posted: 24/3/2012, 08:20 Dragonite ( ) Dragonite (maschio) Dragonite (femmina) Evoluzioni: nessuna Debolezze e resistenze: Normale 100%; Fuoco 50%; Acqua 50%; Elettro 100%; Erba 25%; Ghiaccio 400%; Lotta 50%; Veleno 100%; Terra 0%; Volante 100%; Psico 100%; Coleottero 50%; Roccia 200%; Spettro 100%; Drago 200%; Buio 100%; Acciaio 100% Felicitą base: 35 Mosse apprese salendo di livello: Livello 1-> (Fuoco) Fire Punch/Fuocopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn Livello 1-> (Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze Livello 1-> (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 1-> (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 1-> (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 1-> (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use Livello 5-> (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 11-> (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 15-> (Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage Livello 21-> (Normale) Slam/Schianto PP 20 (-8 PV) Livello 25-> (Psico) Agility/Agilitą PP 30 Effetto: Raises user's Agility by two stages Livello 33-> (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Livello 39-> (Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch Livello 47-> (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 53-> (Drago) Dragon Dance/Dragodanza PP 20 Effetto: Raises user's Attack and Speed by one stage Livello 55-> (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV) Livello 64-> (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 73-> (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam Mosse apprese usando TM e HM: TM01-> (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM02-> (Drago) Dragon Claw/Dragartigli PP 15 (-8 PV) TM03-> (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM05-> (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicitą di Dragonite č 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicitą di Dragonite č massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM31-> (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM47-> (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM52-> (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Dragonite) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM68-> (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM71-> (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM73-> (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM78-> (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> (Normale) Cut/Taglio PP 30 (-5 PV) HM02-> (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM03-> (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> (Normale) Strength/Forza PP 15 (-8 PV) HM05-> (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage HM06-> (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon (Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze |
Asteroide pagliaccio | Posted: 23/3/2012, 14:30 Dragonair ( ) Dragonair (maschio) Dragonair (femmina) Evoluzioni: Dragonite al livello 55 Debolezze e resistenze: Normale 100%; Fuoco 50%; Acqua 50%; Elettro 50%; Erba 50%; Ghiaccio 200%; Lotta 100%; Veleno 100%; Terra 100%; Volante 100%; Psico 100%; Coleottero 100%; Roccia 100%; Spettro 100%; Drago 200%; Buio 100%; Acciaio 100% Felicitą base: 35 Mosse apprese salendo di livello: Livello 1-> (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 1-> (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 1-> (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 5-> (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 11-> (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 15-> (Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage Livello 21-> (Normale) Slam/Schianto PP 20 (-8 PV) Livello 25-> (Psico) Agility/Agilitą PP 30 Effetto: Raises user's Agility by two stages Livello 33-> (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Livello 39-> (Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch Livello 47-> (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 53-> (Drago) Dragon Dance/Dragodanza PP 20 Effetto: Raises user's Attack and Speed by one stage Livello 61-> (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 67-> (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam Mosse apprese usando TM e HM: TM03-> (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicitą di Dragonair č 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicitą di Dragonair č massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM58-> (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM73-> (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM78-> (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon (Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze |
Asteroide pagliaccio | Posted: 21/3/2012, 14:06 Dratini ( ) Dratini (maschio) Dratini (femmina) Evoluzioni: Dratini Dragonair al livello 30 Dragonite al livello 55 Debolezze e resistenze: Normale 100%; Fuoco 50%; Acqua 50%; Elettro 50%; Erba 50%; Ghiaccio 200%; Lotta 100%; Veleno 100%; Terra 100%; Volante 100%; Psico 100%; Coleottero 100%; Roccia 100%; Spettro 100%; Drago 200%; Buio 100%; Acciaio 100% Felicitą base: 35 Mosse apprese salendo di livello: Livello 1-> (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 1-> (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 5-> (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 11-> (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 15-> (Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage Livello 21-> (Normale) Slam/Schianto PP 20 (-8 PV) Livello 25-> (Psico) Agility/Agilitą PP 30 Effetto: Raises user's Agility by two stages Livello 31-> (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Livello 35-> (Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch Livello 41-> (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 45-> (Drago) Dragon Dance/Dragodanza PP 20 Effetto: Raises user's Attack and Speed by one stage Livello 51-> (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 55-> (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam Mosse apprese usando TM e HM: TM03-> (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicitą di Dratini č 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicitą di Dratini č massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM58-> (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM73-> (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM78-> (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon (Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze (Drago) Dragon Dance/Dragodanza PP 20 Effetto: Raises user's Attack and Speed by one stage (Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch |
Asteroide pagliaccio | Posted: 18/3/2012, 08:51 Moltres ( ) Moltres (senza genere) Evoluzioni: nessuna Debolezze e resistenze: Normale 100%; Fuoco 50%; Acqua 200%; Elettro 200%; Erba 25%; Ghiaccio 100%; Lotta 50%; Veleno 100%; Terra 0%; Volante 100%; Psico 100%; Coleottero 25%; Roccia 400%; Spettro 100%; Drago 100%; Buio 100%; Acciaio 50% Felicitą base: 35 Mosse apprese salendo di livello: Livello 1-> (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV) Livello 1-> (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 8-> (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 15-> (Psico) Agility/Agilitą PP 30 Effetto: Raises user's Agility by two stages Livello 22-> (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used Livello 29-> (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 36-> (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn Livello 43-> (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 50-> (Volante) Air Slash/Eterelama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch Livello 57-> (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use Livello 64-> (Fuoco) Heat Wave/Ondacalda PP 10 (-10 PV) Effetto: Has 10% of inflicting Burn Livello 71-> (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened Livello 78-> (Volante) Sky Attack/Aeroattacco PP 5 (-14 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a 30% of causing the target to Flinch Livello 85-> (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% Mosse apprese usando TM e HM: TM05-> (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicitą di Moltres č 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicitą di Moltres č massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM40-> (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM47-> (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM50-> (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM51-> (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM58-> (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM68-> (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM82-> (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM05-> (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage HM06-> (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage |
Asteroide pagliaccio | Posted: 16/3/2012, 08:21 Zapdos ( ) Zapdos (senza genere) Evoluzioni: nessuna Debolezze e resistenze: Normale 100%; Fuoco 100%; Acqua 100%; Elettro 100%; Erba 50%; Ghiaccio 200%; Lotta 50%; Veleno 100%; Terra 0%; Volante 50%; Psico 100%; Coleottero 50%; Roccia 200%; Spettro 100%; Drago 100%; Buio 100%; Acciaio 50% Felicitą base: 35 Mosse apprese salendo di livello: Livello 1-> (Volante) Peck/Beccata PP 35 (-4 PV) Livello 1-> (Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze Livello 8-> (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 15-> (Lotta) Detect/Individua PP 5 Effetto: User isn't affected or damaged by any attack this turn. The chance of Detect failing is increased on each consecutive turn it is used Livello 22-> (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user Livello 29-> (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 36-> (Elettro) Charge/Sottocarica PP 20 Effetto: The damage of the next Electric-type attack used by the user is doubled Livello 43-> (Psico) Agility/Agilitą PP 30 Effetto: Raises user's Agility by two stages Livello 50-> (Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze Livello 57-> (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use Livello 64-> (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 71-> (Volante) Drill Peck/Perforbecco PP 20 (-8 PV) Livello 78-> (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny Livello 85-> (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy Mosse apprese usando TM e HM: TM05-> (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicitą di Zapdos č 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicitą di Zapdos č massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM37-> (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM40-> (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM47-> (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM57-> (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM82-> (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM05-> (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage HM06-> (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage |